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Grading

Is it worth grading? A quick method

The simple money math for deciding whether a card should be sent to PSA, BGS or CGC — with a worked example.

Updated Sep 3, 2026

The equation

Grade a card when: (expected graded price) − (grading fee) − (shipping & insurance) − (risk of a lower grade) is comfortably above the raw price. If it's marginal, the safer move is to sell raw.

Work it out in four numbers

  1. 1Raw priceWhat the card sells for ungraded, in near-mint. PokeHive shows this on the card page.
  2. 2Graded compsRecent PSA 9 and PSA 10 sold prices for the exact card. Use the card page's PSA estimates as a starting point, then confirm against the linked eBay completed sales.
  3. 3Total costGrading tier fee + return shipping + insurance. A value/bulk tier plus postage is often £15–£25 per card; express tiers are far more.
  4. 4Your realistic gradeBe conservative. If the centring, corners, edges or surface aren't clearly Mint, assume a 9, not a 10. Run the Pre-Grader for the centring ceiling first.

Worked example

Amount
Raw price£40
PSA 10 comp£150
PSA 9 comp£55
Grading + shipping−20
Net at PSA 10+£90 (worth it)
Net at PSA 9−£5 (small loss)

So this card is a submit only if you're confident it grades 10. If it's a coin-flip between 9 and 10, the expected value is roughly (0.5 × £90) + (0.5 × −£5) = about +£43 — still positive, but now you're gambling. If PSA 9 also lost money and PSA 10 only netted £20, you'd sell raw.

Rules of thumb: modern bulk rares are rarely worth grading; mid-value holos need a confident Mint-or-better card; only true chase cards justify an express tier. Vintage cards carry the biggest PSA 10 premium but also the biggest downside if they come back a 7.

For what graders actually inspect and how the 1–10 scale is built, see “How does card grading work?”.

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